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	<string id="ls_header">
		<text>S.T.A.L.K.E.R. Anomaly 1.5.2 - Old World Addon</text>
	</string>
	<string id="ls_tip_number">
		<text>Tip #</text>
	</string>
	<string id="ls_tip_1">
		<text>Avoid encumbrance, it will get you killed. Remember to periodically sell those extra items you don't need, or stash them for future use. Backpacks bought from traders can be used as stashes.</text>
	</string>
	<string id="ls_tip_2">
		<text>Hunting mutants will allow you to loot them for parts. You can sell mutant parts or save them for later, in case they might fit the requirement for a task.</text>
	</string>
	<string id="ls_tip_3">
		<text>Basic, advanced, and expert toolkits are required by many mechanics in order to perform certain upgrades on weapons and outfits. Such items can often be found in stashes received as rewards for completing tasks.</text>
	</string>
	<string id="ls_tip_4">
		<text>A rare, special variant of vodka can occasionally be found in other stalkers' inventories.</text>
	</string>
	<string id="ls_tip_5">
		<text>Helicopter patrols are an optional feature with powerful effects on the Zone. When engaged in combat, members of the helicopter's faction may often call on it for air support to help destroy attacking or defending forces.</text>
	</string>
	<string id="ls_tip_6">
		<text>Ironman mode gives a true sense of mortality. When the player has lost all their lives, all saves for that specific character are deleted and can never be restored. Pick your faction and starting location wisely.</text>
	</string>
	<string id="ls_tip_7">
		<text>Maintenance kits are a fantastic way for keeping your gear in top condition out in the field. They can be crafted at the workbench.</text>
	</string>
	<string id="ls_tip_8">
		<text>Backpacks can be bought or found and then used to create a custom stash. Stashes created by the player are never de-spawned nor are they ever looted by other stalkers. They are permanent until all items are removed.</text>
	</string>
	<string id="ls_tip_9">
		<text>Sleeping bags are a great way to rest in the Zone if you are unable to find a decent bed to sleep in. They can be purchased from most major traders.</text>
	</string>
	<string id="ls_tip_10">
		<text>Truck Cemetery is a large graveyard of irradiated agricultural, civilian, and military vehicles. As a great place to hide a stash, an eagle-eyed stalker may find many valuables among the wreckage.</text>
	</string>
	<string id="ls_tip_11">
		<text>Artifact types are indicative of the anomalies they are found in. Want one that boosts your burn resistance? Search for a 'Burner' or 'Comet' anomaly and go hunting with your detector.</text>
	</string>
	<string id="ls_tip_12">
		<text>Completing tasks for factions will increase your goodwill with them. As it increases their traders will begin to show you their more powerful stocks, and sell them at greater discounts.</text>
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	<string id="ls_tip_13">
		<text>Rank has eight different levels and can be increased through almost any in-game activity. Certain features may require reaching a high rank before they can be used or fully unlocked.</text>
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	<string id="ls_tip_14">
		<text>Most tasks can be cancelled after you agree to complete them. You can do this by speaking with the stalker who gave you the task. Just remember that cancelling a task will decrease your reputation and goodwill.</text>
	</string>
	<string id="ls_tip_15">
		<text>Reputation is a representation of how a stalker is viewed by their faction. It is gained and lost by helping or harming non-hostile stalkers respectively.</text>
	</string>
	<string id="ls_tip_16">
		<text>Reputation is dynamic and can frequently change, the available reputations are as follows: 'Terrible', 'Dreary', 'Awful', 'Bad', 'Neutral', 'Good', 'Great', 'Brilliant' and 'Excellent'.</text>
	</string>
	<string id="ls_tip_17">
		<text>Darkscape is a large forest between Cordon and Dark Valley. There are few reasons to visit it, but should you need to cross it, make sure to visit its anomalous fields during your trip.</text>
	</string>
	<string id="ls_tip_18">
		<text>Remember to ask regular stalkers if they have any jobs available. Just because they aren't anybody important doesn't mean they won't be willing to pay you to do their dirty work.</text>
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	<string id="ls_tip_19">
		<text>Rostok's arena hosts two types of competitions: the traditional fights where stalkers battle each other for cash rewards, or challenges where they attempt to kill increasingly harder mutants.</text>
	</string>
	<string id="ls_tip_20">
		<text>Online exclusion radius can be set via the game options menu. It creates a no-spawn area around the player preventing mutants and other stalkers spawning unfairly and dangerously close.</text>
	</string>
	<string id="ls_tip_21">
		<text>Cold, Spore, and the rest of Clear Sky's major characters can be asked about their story. Doing so can help shed light on their faction's overall survival.</text>
	</string>
	<string id="ls_tip_22">
		<text>Freedom completely occupies Yanov Station in Jupiter after Shulga left to fight the resurgent Monolith. Many stalkers who had previously left Freedom had since rejoined to help bolster its position.</text>
	</string>
	<string id="ls_tip_23">
		<text>The 'Completionist' achievement is received for unlocking all other available achievements. How many achievements are available to you depends on your faction and whether story mode is enabled.</text>
	</string>
	<string id="ls_tip_24">
		<text>Shotguns make for a great close range weapon but typically suffer from low ammo capacity or high reload times. Assault rifles do not have this disadvantage.</text>
	</string>
	<string id="ls_tip_25">
		<text>Mutants that reside in the north of the Zone are restless and fiersome. Even the typically nocturnal mutants roam freely during day.</text>
	</string>
	<string id="ls_tip_26">
		<text>Backpacks let you carry more items without being encumbered. They can be equipped to your advantage when using light and medium-type outfits.</text>
	</string>
	<string id="ls_tip_27">
		<text>If things are getting a little too tough for you, you could try reducing the difficulty through the progression menu. You can find it in the settings.</text>
	</string>
	<string id="ls_tip_28">
		<text>Faction bases usually have a medic who can heal you and remove your radiation for a low fee. You can also purchase medicine for prices lower than elsewhere.</text>
	</string>
	<string id="ls_tip_29">
		<text>Especially well-connected traders will let you bribe factions for a temporary cease-fire. Whether the cease-fire is worthwhile or not...well, that's up to you. </text>
	</string>
	<string id="ls_tip_30">
		<text>Bringing mutant samples to a character to complete a task will reward you with more money than simply selling it.</text>
	</string>
	<string id="ls_tip_31">
		<text>Always carry a flashlight and consider investing in night vision goggles, you never know when you'll find yourself at night far from somewhere safe.</text>
	</string>
	<string id="ls_tip_32">
		<text>Outfits, especially light ones, can commonly be found in stashes. You can wear, sell, or even disassemble them for upgrade parts.</text>
	</string>
	<string id="ls_tip_33">
		<text>If your weapon struggles to hit enemies at a high distance, it may need to be upgraded for accuracy. In addition, sniper rifles have the highest potential for long-range combat out of any weapon.</text>
	</string>
	<string id="ls_tip_34">
		<text>The Controller is a powerful mutant that attacks your psychic health directly. Psy-block medicine is designed to protect you from indirect psi-emissions and won't do much good against its attacks.</text>
	</string>
	<string id="ls_tip_35">
		<text>Projectiles fired by the Gauss Rifle can reach the target instantaneously at any distance. This fantastic, but expensive weapon can be further upgraded to be even more powerful.</text>
	</string>
	<string id="ls_tip_36">
		<text>Pistols are lightweight and easy to maintain. They are also a powerful close combat weapon, especially those that utilize the premier .45ACP caliber.</text>
	</string>
	<string id="ls_tip_37">
		<text>Traders will give you more difficult tasks as you earn more reputation with their factions. Despite being well-paid, they are more dangerous than the rest and will test your skills.</text>
	</string>
	<string id="ls_tip_38">
		<text>Consider keeping some of the artifacts you find, it would be unwise to underestimate their usefulness in combat or exploration.</text>
	</string>
	<string id="ls_tip_39">
		<text>If you end up heavily outnumbered and outgeared, consider escaping. Not only will you save your life, you will also save your money and medicine.</text>
	</string>
	<string id="ls_tip_40">
		<text>Utilizing cover is important during combat. Even if you are near-invincible, letting your guard down might cost you your life.</text>
	</string>
	<string id="ls_tip_41">
		<text>Always carry something that can stop bleeding. A medic can patch your wounds for free later but only if you don't bleed out on your way there.</text>
	</string>
	<string id="ls_tip_42">
		<text>Consider using a suppressor and being stealthy when going against multiple enemies: it will not make you invisible, but it will certainly buy some time until you're spotted.</text>
	</string>
	<string id="ls_tip_43">
		<text>Most stalkers prefer to hunt for artifacts in the southern parts of the Zone, but experienced stalkers know that the best spots are all north of the Red Forest. Few survive long in such parts unprepared, however.</text>
	</string>
	<string id="ls_tip_44">
		<text>Going artifact hunting without the proper gear can be difficult. High grade outfits, scientific suits, artifacts and drugs can help a lot.</text>
	</string>
	<string id="ls_tip_45">
		<text>Don't underestimate pistols, they are the most weight-efficient weapon you can get. A powerful pistol can make life a lot less difficult in close range combat.</text>
	</string>
	<string id="ls_tip_46">
		<text>If you confront a controller, try to get an object to block its line of sight (tree, rock, wall). If it doesn't see you, it can't control you.</text>
	</string>
	<string id="ls_tip_47">
		<text>A great way to handle mutants is to run very fast, very far. Most mutants cannot get you if you keep your distance.</text>
	</string>
	<string id="ls_tip_48">
		<text>Military medkits have the fastest healing rate, but they are more expensive.</text>
	</string>
	<string id="ls_tip_49">
		<text>Your sprinting capabilities differ between outfit classes. You can run very far in a light outfit, but might find yourself quickly exhausted when using a bulky exoskeleton.</text>
	</string>
	<string id="ls_tip_50">
		<text>Keep a secondary gun you rely on if you were to run out of ammo for your primary. Pistols are a stalker's close friend, but a sawn-off shotgun can also make the difference.</text>
	</string>
	<string id="ls_tip_51">
		<text>Mind your encumbrance when exploring the Zone. You could even drop some of your stuff in a backpack before going on an expedition and pick it up later.</text>
	</string>
	<string id="ls_tip_52">
		<text>The RF Radio will help you find things far and hidden from you. You can change the radio's frequency through LMB, RMB and Shift LMB/RMB while having your other hand free.</text>
	</string>
	<string id="ls_tip_53">
		<text>Despite their aggressive stance toward stalkers, the military can be bribed into looking the other way for a while.</text>
	</string>
	<string id="ls_tip_54">
		<text>Maintain your equipment so that it can maintain you.</text>
	</string>
	<string id="ls_tip_55">
		<text>To move full stacks of items to/from your inventory, hold CTRL and double-click.</text>
	</string>
	<string id="ls_tip_56">
		<text>Weapons become considerably less accurate at low condition. Maintaining your weapon can save you your life, as well as plenty of ammo.</text>
	</string>
	<string id="ls_tip_57">
		<text>Remember to check on the PDAs of deceased stalkers, you can get useful information out of them. If you can't access them you could try asking someone tech-savvy to crack them open for you.</text>
	</string>
	<string id="ls_tip_58">
		<text>You can access an item's details menu by right clicking it. This details window will display a description of the item, its durability, and in the case of weapons and outfits, their possible upgrades with the items they require.</text>
	</string>
	<string id="ls_tip_59">
		<text>When repairing heavily damaged weapons, technicians can set you back monetarily. Getting functional, spare parts from worn out weapons can save you some money if you decide to repair them yourself.</text>
	</string>
	<string id="ls_tip_60">
		<text>Listen to the sounds of anomalies: your sense of hearing can sometimes better indicate the position of an anomaly than your sight.</text>
	</string>
	<string id="ls_tip_61">
		<text>There exist powerful attachable scopes with unique abilities, such as long adjustable zoom or computerized target acquisition. Weapons with integrated scopes can be upgraded to acquire similar abilities.</text>
	</string>
	<string id="ls_tip_62">
		<text>Always carry drugs such as medkits, psy-block or anabiotics, lest an emission starts and there's no shelter nearby. They may not protect you completely but maybe, just maybe will let you reach a safe spot before you're roasted.</text>
	</string>
	<string id="ls_tip_63">
		<text>Ammo is plentiful and cheap within the Zone, but usually not for the gun you like to use. Stock up on as much of it as you can at every opportunity.</text>
	</string>
	<string id="ls_tip_64">
		<text>Carry as little as possible when going out, so you can pick up more goodies and sell them to traders when you return.</text>
	</string>
	<string id="ls_tip_65">
		<text>Have your artifact detector out as often as possible. Sometimes artifacts appear after blowouts and psi-storms.</text>
	</string>
	<string id="ls_tip_66">
		<text>Delayed repairs option in the Game options menu requires you to leave your equipment in the hands of the technician for a certain amount of time until it's fixed. That's another good reason to repair them yourself.</text>
	</string>
	<string id="ls_tip_67">
		<text>Reputation is easier to lose than it is to gain. Though that might matter a lot less when a friendly stalker has something you want.</text>
	</string>
	<string id="ls_tip_68">
		<text>"Mechanized Warfare" achievement is obtained through giving all three toolkits to a technician. After completion, items used while repairing your equipment will be more effective.</text>
	</string>
	<string id="ls_tip_69">
		<text>Disassembling weapons is a great way to avoid becoming overencumbered. You can turn these weapon parts into upgrade or repair kits later on.</text>
	</string>
	<string id="ls_tip_70">
		<text>Each device uses its own set of batteries. Whenever these run out of power, you'll have to take them out and put in new ones. This can be done through right clicking each device in the inventory.</text>
	</string>
	<string id="ls_tip_71">
		<text>Remember the sounds given off by mutants. Knowing what's creeping up on you makes it easier to deal with the situation in the best possible way.</text>
	</string>
	<string id="ls_tip_72">
		<text>Armor piercing ammo can help immensely against armored opponents. Enemies in exoskeletons and other powerful outfits will absorb a lot of damage without it.</text>
	</string>
	<string id="ls_tip_73">
		<text>Vodka is a cheap alternative to the anti-radiation drug. A rad absorption artifact is an expensive, but permanent one.</text>
	</string>
	<string id="ls_tip_74">
		<text>Don't forget to eat to keep your strength up. The less hungry you are, the farther you can sprint.</text>
	</string>
	<string id="ls_tip_75">
		<text>Disguise is an optional feature that's enabled by default. You can use the outfits you find in stashes to avoid conflict with factions hostile to you and get access to traders you would otherwise have to kill.</text>
	</string>
	<string id="ls_tip_76">
		<text>Companions can carry a lot of items for you, but you have to protect them in return.</text>
	</string>
	<string id="ls_tip_77">
		<text>Weapon and outfit upgrade kits can be crafted from disassembled weapon and outfit parts respectively.</text>
	</string>
	<string id="ls_tip_78">
		<text>Light and medium outfits shouldn't be underestimated, as they allow the highest number of artifact slots out of all armor classes.</text>
	</string>
	<string id="ls_tip_79">
		<text>When alone, and faced with a single aware opponent, take cover. The best time to start shooting is when they have finished shooting.</text>
	</string>
	<string id="ls_tip_80">
		<text>Keep an eye on the power state of your devices, and always keep few decent batteries in your pocket. Don't let your PDA run out of power at an inopportune moment.</text>
	</string>
	<string id="ls_tip_81">
		<text>When exploring the north, remember that a bloodsucker is rarely alone, and a snork almost never is.</text>
	</string>
	<string id="ls_tip_82">
		<text>The Geiger counter has three different modes: active, that shows values when holding it; continuous, that shows the values as long as its in your inventory; toggle, that shows values upon pressing a keybind while in your inventory.</text>
	</string>
	<string id="ls_tip_83">
		<text>Helping faction medics with certain tasks may expand their inventory and allow you to purchase better medicine.</text>
	</string>
	<string id="ls_tip_84">
		<text>Disassembling and crafting can help you turn old weapons into repair (or upgrade) kits for your new ones.</text>
	</string>
	<string id="ls_tip_85">
		<text>Some traders are willing to buy PDAs you get from other stalkers. The more PDAs you deliver, the higher the pay you will receive after you unlock the "Infopreneur" achievement.</text>
	</string>
	<string id="ls_tip_86">
		<text>You'll gain access to the best gear a trader's faction might offer after you've proven your worth to them. These special offers are also for those who have completed the "Heavy Pockets" achievement.</text>
	</string>
	<string id="ls_tip_87">
		<text>You can play musical instruments by using them in your inventory.</text>
	</string>
	<string id="ls_tip_88">
		<text>Pressing "U" while in your inventory will unload all non-equipped weapons.</text>
	</string>
	<string id="ls_tip_89">
		<text>Guides can usually be found in bars, or in a faction's base. These guides can get you anywhere safely for a price.</text>
	</string>
	<string id="ls_tip_90">
		<text>Aslan, the mercenary bartender in Dead City, has a "lottery" you can participate in. All you need is to collect and hand in other stalkers' patches.</text>
	</string>
	<string id="ls_tip_91">
		<text>Spare weapon parts are plentiful and aren't worth much, you will be better off stashing (or carrying) them for later.</text>
	</string>
	<string id="ls_tip_92">
		<text>For a thousand roubles, you can pay a technician to use his workbench and vice to fix or upgrade your own guns.</text>
	</string>
	<string id="ls_tip_93">
		<text>If you're respected enough among the members of a faction, you can convince some to join you in your expeditions. From there onwards you'll be responsible for them, so if something bad were to happen to them you'll be frowned upon.</text>
	</string>
	<string id="ls_tip_94">
		<text>By default, Middle Mouse Button is a quick access hotkey to give orders to your companions.</text>
	</string>
	<string id="ls_tip_95">
		<text>To disassemble outfits and guns, you will need a special tool you can acquire from traders.</text>
	</string>
	<string id="ls_tip_96">
		<text>Contrary to popular belief, wearing a gas mask will not prevent you from eating or drinking.</text>
	</string>
	<string id="ls_tip_97">
		<text>Save often. Even if enemies cannot stop you, an unexpected game crash will.</text>
	</string>
	<string id="ls_tip_98">
		<text>You're easier to kill when you stop moving. Use your high mobility to your advantage as enemies can be run around quite quicky, too.</text>
	</string>
	<string id="ls_tip_99">
		<text>Throwing a grenade at close range is a bad idea. Enemies can sprint away from them and overwhelm you.</text>
	</string>
	<string id="ls_tip_100">
		<text>Usually, the more powerful the outfit, the less artifact slots it can support. It is worth trying out light outfits to see how powerful artifacts can stack up against the best outfits in the Zone.</text>
	</string>
	<string id="ls_tip_101">
		<text>Don't hesitate to check the guide in your PDA if you feel confused or unsure about any particular game mechanics.</text>
	</string>
	<string id="ls_tip_102">
		<text>Artifacts are by far the most valuable type of item you can get your hands on in the Zone. They are also the most weight efficient for the amount of money they can bring in.</text>
	</string>
</string_table>
